Ultimate Cards are used as summons, and are used to determine how much mana you can store for spells. Each card has its own maximum of mana storage, and when this meter is full, you can unleash a summon by holding down triangle and circle. Your character will be covered by a dark reddish aura (damaging spell) or purple (Takemi), and will summon the creature. Most summons are used to damage or impede enemies, while others are used to heal and buff your character.
Ultimate Card ListEdit
|Name||Cost||Materials||Spell Name||Mana Gauge||Effect|
|Takemikazuchi||5500||Takemi Core x1, Power Rune x1||Lantern Dance||2/5||Summons an orb of light that distracts other monsters in battle.|
|Azdaja||13700||Azdaja Core x1, Serpent Rune x2||
|3/5||Restores a small ammount of HP and gives Drain status, allowing you to steal other monsters HP for your own.|
|Hecatoncheir||14000||Hecatoncheir Core x1, Fire Rune x1, Power Rune x1||Hundred Guards||4/5||Heals all status alignments and forms a shield around the character, boosting defence.|
|Agni||11000||Agni Core x1, Fire Rune x2||Scarlet Shock||3/5||Knocks out all monsters for about 10 seconds.|
|Bahamut||19500||Bahamut Core x1, Dragon Rune x3, Ruby Dust x2||Mega Flare||5/5||Casts a Mega Flare at the center of the battlefield, causing heavy damage on all enemies.|
|Nidhogg||18900||Nidhogg Core+ x1, Serpent Rune x1, Dragon Rune x1||
|3/5||Slows down all monsters in the battlefield.|
|Grendel||15600||Grendel Core x1, Warrior Rune x1||Holy Beam||3/5||Causes moderate damage on all monsters, randomly hitting each 1~6 times.|
|Vermillion||24500||Vermillion Core x2, Conqueror Rune x3||Berserk||4/5||Boosts your attack and all weaknesses attack|
Siegfried Core x2,
Conqueror Rune x1
Warrior Rune x1
|Ring of Nibelung||2/5||Makes it faster and easier to knock down monster|
- Most players is more favored by Grendel than Bahamut because Grendel is easier to make and more affordable.
- The best Ultimate Card varies based on situation and what is being fought; for example, if you're fighting Lich (very mobile), the recommended cards are Agni (stun) and Grendel/Bahamut (damage)
- When you're in a guild quest and you have a comrade(s), you can combine your summon to your comrade(s) if your comrade(s) possess the same summon as you and have full mana bars; combining spells make the overall spell stronger. The combined spell goes up to level 4 if all four people have the same spell.