Combining a pike with projectiles, these are the only long-range weapons in the game. They are best suited for providing covering fire from a distance.
Firelances synergize well with magic, increasing the M-ATK stat more than any other weapon type. Players may equip magic cards with a firelance equipped, but not a shield (in exchange with cartridge charges). But take note that when you use its battle art, your pulse will raise high.
Charge Shot - press x while standing still, max of 3 charges, can be used in conjunction with battle arts (except in Sniper Stance, where all it does is increase damage)
- 1 charge - increased damage
- 2 charges - spread shot
- 3 charges - pierce shot (3 hits)
Knock-downs - Lock on to downed / unconscious enemy, hold O *ONLY IF NO MAGIC CARD EQUIPPED*
Ranged Attack - gained at 1 - press square
Uppercut - max level 1, gained at 5 - hold square
Assist - max level ?, gained at 1, 4, ?, ? -
Artillery - default Battle Art - Mid-range attack. Missiles describe an arc in the air before detonating, delivering damage over a wide area. The bullet arcs in a fixed trajectory; this may take some practice to use effectively.
Sniper Stance - gained at lv 7 - The firelance is leveled at the enemy and the target pinpointed with precision - press square for a normal shot, triangle to fire a close-ranged blast targeted a short distance in front of you and simultaneously exit Sniper Stance, X to cancel out of Sniper Stance normally
Grand Crusher - gained at lv 10 - A bullet packed with condensed pressure is fired at the ground, felling foes that get in the way of its blast. Hold square and move the analog nub to aim, release square to fire. Simply press triangle to fire without aiming.
Fadeaway - gained at lvl 17 - Hot on the heels of a blast of gunfire, a decisive blow is delivered from mid-air.
Level Up RewardsEdit
|1||Ranged Attack, Artillery|